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More games get AMD FSR 3.1 and it proves that Frame Generation should not be locked to certain hardware

Frame gen that works with other upscaling tech
Last Updated on June 28, 2024
Ratchet & Clank: Rift Apart gameplay screenshot
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AMD FidelityFX Super Resolution (FSR) 3.1, the latest version of AMD’s open-source upscaling technology, is here. This updated version promises significant improvements to image quality and frame rates, making your gameplay smoother and more visually stunning. To make things even better, Nixxes Software has also announced five games that will be supporting this latest upscaling technology.

Ever since FSR 3.1 arrived back in March this year, we’ve been waiting for wider support to allow it to take on the likes of Nvidia’s DLSS 3 – which you may know the frame-gen portion of is locked to the latest RTX 40 series.

What AMD FSR 3.1 offers

FSR quickly became a popular choice among PC gamers after its release due to its ability to deliver high-resolution visuals without affecting the performance. As for FSR 3.1, it is yet another step towards improving this upscaling technology.

One of the most noticeable improvements is in quality. FSR 3.1 reduces flickering and shimmering, which was sometimes present in earlier versions, and improves ghosting reduction. This translates to a cleaner, more polished visual experience, especially in fast-paced games. AMD also confirms that FSR 3.1 can boost the frame rates by 3.3x on AMD RX 7000 series GPUs.

The video below shows the difference between AMD FSR 3.1 and 2.2 in Ratchet & Clank: Rift Apart:

AMD’s Frame Generation is available to all

Additionally, FSR 3.1 decouples upscaling from frame generation. This means you can now enjoy the frame rate boosting benefits of FSR’s frame generation technology alongside other upscaling solutions, like Nvidia’s DLSS. In other words, it works well with GPUs from other brands, even older cards (though newer GPUs are recommended for the best support). We saw this recently in games such as Ghost of Tsushima, allowing you to maximize performance without a noticeable hit to fidelity.

Nixxes Software has also announced that FSR 3.1 is now available in five games. These are as follows:

  • Horizon Forbidden West Complete Edition
  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Ghost of Tsushima Director’s Cut.

God of War Ragnarök will also support it when it launches on PC in September this year. With this, the total number of FSR-supported games has jumped to around 60, including both current and upcoming releases.

It’s great to see that AMD has developed a technology that isn’t restricted to specific hardware. Despite being developed by AMD, it integrates well with other upscaling technologies, including Nvidia’s DLSS or Intel XeSS. This proves that such technologies should aim to benefit gamers, rather than being exclusive to particular GPU users. Hopefully, Intel and Nvidia will also follow in AMD’s footsteps and introduce technologies that everyone can collectively benefit from.

Abdul is a tech writer and Editor for PCWer, specializing in all things tech, gaming, and hardware.